WARNING: SPOILERS follow
I am not a gamer.
My hand-eye coordination is crap, I have the reflexes of a
drunk house cat, and my only strategy for beating a game is to mash every
button on that controller at once and hope something good happens.
However, I do love a good story. That’s what draws me to
video games – the few that I do play. Games like Bioshock and Kingdom Hearts,
Life is Strange and the TellTale
games. I don’t usually care about a new gameplay mechanic or what spot I can
score on the leaderboard. Just give me an engaging story with good characters
and maybe I won’t suck at the game enough to actually make it to the plot.
Welcome to Story Mode, where we celebrate video games for
the stories they deliver, the characters that stick with us, and how an
interactive medium can sometimes make a story more impactful.
So, with that introduction over with, let’s talk about Injustice 2.
Taking place in the alternate universe from Injustice: Gods Among Us, Superman is
still imprisoned after the fall of his Regime, and Batman is trying to pick up
the pieces of the world with the help of his Insurgency. But Gorilla Grodd has
amassed an army of supervillains dubbed the Society, and with the arrival of
the alien Brainiac, the Insurgency and Regime may have to work together in
order to save the world.
Injustice 2 has
the story mode that I wish the first Injustice
had. That game was promised to me as taking place in an alternate universe
where Superman snapped and became a dictator, and the tie-in prequel comic only
helped to fuel this speculation. When the actual game came around, however, it
featured characters a more standard DC Universe visiting this dystopian
universe, with several “prime” characters fighting their less-than-moral
counterparts. While not necessarily a bad story, I did think it would have been
more interesting to simply follow the exploits of the “Regime” universe,
considering how good the comics featuring this universe were. Then again, I
suppose it makes sense to give us an incarnation of the Justice League that’s a
little more mainstream so that we as an audience can more easily connect with
them as they encounter an unfamiliar universe. They serve as our eyes and ears
to this messed-up mirror world.
"Have the lambs stop screaming?" |
The story itself is the kind of big story that I love to see
in superhero crossovers. Everyone gets in on the action, with tons of heroes
and villains either working together or against each other while a giant threat
looms. It reminds me a lot of past DC stories like Kingdom Come or Alex Ross’s Justice
(which appropriately enough, also featured a supervillain tea-up and Brainiac
as the main antagonist).
Although, within the story, it does bother me how
inconsistent it is with the canon status of the Injustice prequel comic. The very first scene of Injustice 2 directly contradicts the
comic by showing Superman acting more brutal during his early days after
killing the Joker, with him wanting to execute the prisoners of Arkham Asylum
instead of just relocating them like in the comic. Also, Scarecrow is shown
alive and well in the game, despite the fact that he was one of the first
casualties in the comic. Granted, him comic back from the dead is a likely
possibility, but the game doesn’t even make reference to the Scarecrow ever
being dead in the first place, making it entirely possible that this is another
retcon to the comic’s storyline.
But paradoxically, the game also makes reference to
important events directly from the comic’s storyline, including Superman’s
destruction of the Green Lantern Corps and Doctor Fate sending Black Canary to
live with an alternate universe Green Arrow after hers was killed. So is the Injustice comic canon or not, guys? Considering
how well received the comic was, it doesn’t really make sense why they would choose
to retcon or ignore so much. I mean, they basically have the five years between
Superman killing the Joker and the beginning of the first game already written
out, so why not just directly draw from that for your backstory? It feels like
more work to overwrite this stuff.
Following the debacle of the Regime’s reign, there are a lot
of characters who switched sides and need atoned for. Fortunately, the game
gives enough time for these redemption arcs. Green Lantern and the Flash – both
portrayed as Dictator Superman’s cronies in the first game – showcase
themselves as heroes once more, and Harley Quinn and Catwoman both show how
more valuable they are on the side of good. This game introduces Supergirl, who
was raised by Wonder Woman and Black Adam to believe Superman’s side was just,
so she starts off as an uknowing antagonistic figure. But over the course of
the game, she breaks out of this brainwashing to remind everyone the kind of
hope that the symbol of the House of El should inspire, proving herself to be a
worthy foil to her fallen cousin. But despite all he goes through – including
teaming up with Batman again to stop a more powerful enemy – Superman does not
redeem himself, and in the end, he is still the same superpowered tyrant who
thinks he’s protecting the world.
And that’s one of the big problems I had with the plot: By
the end of it all, nothing really changes. There are two endings to the game’s
story mode, depending on whether you choose to play as Batman or Superman in
the final fight. In Batman’s ending – the supposed “canon” ending – the Regime
is defeated once more, Superman is permanently depowered and sent to the
Phantom Zone, and Batman decides to reform the Justice League, including
Supergirl into the roster. It’s basically the same ending as Gods Among Us, and
we’ve just come full circle to where this game started. At least with the first
game, the ending changed things and important characters died. Here, everything
just goes back to pretty much normalcy with minor casualties.
The Superman ending is a bit different. Superman defeats
Batman and his Insurgency, and then proceeds to kill Brainiac, merge with his
tech, and plans to rule the Earth once again with his more powerful resources.
Oh, and Batman has been turned into a brainwashed puppet. This is drastically
different than the status quo Batman ending, but in this ending, we’ve just
come back to where the first Injustice game started, with an unstoppable
Superman overlord ruling Earth. Only this time, everything is bleaker because
Batman and the other heroes have no hope of stopping them. Plus, with this
ending, there’s not really a whole lot of places where a potential sequel can
jump off of. Had they added in a Superman redemption arc, maybe an ending where
Superman and Batman reconcile to rebuild the Justice League would have been
more impactful.
"Barry, stop! You can't go back in time to fix the season 3 finale of The Flash!" |
The plot throws in so much into one story that there are a
few big things that feel like they should have a follow-up, but don’t. The
Reverse-Flash mentions how Superman’s takeover of the Earth has caused his
existence to become a paradox, and with him being from the future, he knows
this was not supposed to happen. Never brought up again. Wonder Woman’s fight
with Scarecrow reveals that her worst fear is that she manipulated Superman
into becoming a monster. Never brought up again. Batman secretly builds Brother
Eye, a satellite surveillance system that allows him and his allies to keep an
eye on crime around the world. Does anyone bring up how morally grey this could
be on Batman’s part? Does anyone call him out on this when Brainiac used
Brother Eye to increase his power? Nope. Granted, Brainiac’s invasion probably
takes precedence over this other stuff given how big it is, and if there’s an Injustice 3 they could probably cover
some of this. But don’t dangle strings in front of a cat’s face if you don’t
want him to swat at them.
The emotional moments in the story are some of its best
parts, owing a lot to the skilled voice actors and realistic facial animation.
Most of the actors included have voiced these characters before – sometimes for
years in the case of Kevin Conroy, George Newbern, and Susan Eisenberg – and
they do a great job at conveying their emotional range. The best part in the
story, in my opinion: When Batman and Superman are about to have their final
duel, and they stop to reminisce about the old days, like when Clark first told
Bruce about Lois’s pregnancy. Says Batman, “I miss the people we were then.”
Superman agrees. Then he sucker punches Batman across the room.
Speaking of characters, Brainiac is a very intimidating
presence in the game. Superman’s rogues gallery is not one that I normally
think too much about, aside from powerhouses like Lex Luthor and Darkseid.
They’re not overly engaging like Batman’s villains, and not a whole lot of them
are all that well known, so they don’t get a ton of spotlight. But this game
kind of made me appreciate Brainiac a little bit more, as Injustice 2 shows just how terrifying of a villain he can be when
done right. All he cares about is increasing his mind, and if that means he has
to destroy planets in order to make the knowledge he learned from them rarer,
then so be it. He’s not your typical “take over/destroy the world” kind of
alien invader. He’s more interested in becoming the smartest being in
existence, and he’ll do whatever it takes. Helping his gravitas is a creepy
design (those black eyes, man) and a memorable performance by Jeffrey Combs (whom
you might remember as the Question from Justice
League Unlimited).
So for a fighting game, Injustice
2 delivers a pretty satisfying story mode. They didn’t need to put a lot of thought in their plot. After all, the game’s
about superheroes beating the snot out of each other. People don’t buy it for
the story; they buy it so they can settle a debate of who would win in a fight
between Swamp Thing and Captain Cold. But NetherRealm put in the time and
effort to craft an epic, emotional story with themes of morality and redemption,
and actually gives justification for all the super-fighting.
"It's over, Bruce! I have the high ground!" |
In short, Injustice 2
is a better Batman vs. Superman story than the actual Batman V Superman.
Final verdict: 8/10.
Now, back to leveling up my characters so that Joker can be
strong enough to wear this stupid jester hat that somehow increases his
health. This game is weird.
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